Matthias Müller-Prove
User Experience & Interaction Design

Matthias Müller-Prove
User Experience & Interaction Design
Innovation | Experience Design | Interaction Design | Research | Interface Culture | Design Roots | Managment | EDU | Photos
Matthias Müller-Prove /mprove/ is an independent interaction designer and human computer interactivist.
The articles, books and presentations are roughly clustered below. But you can also browse the space by time, by tag, or by alphabet. Several collections and republished files supplement the information on this site.

Recipe for Creativity à la mprove /2013
Ivan Sutherland on Research and Fun /2005
Bill Buxton: Designing in the Wild /2008

Scenario: Twenty Twenty /2010
Szenario: Drahtlos glücklich…? /2004

x-Experience /
UHH 13,
UXCampHH 12
Bedienungsanleitung für das Raum Schiff Erde /draft 2014
Cedrik Ebener:
Raum als Interface /2013
A nearly one page summary of design rules by Jef Raskin /2002
Patterns ::

Taxonomien und Folksonomien Tagging als neues HCI-Element /2008, 2007, 2006

28 Top Inspiring iPad Apps /2014

Back to Childhood Infantilisation of UI Design /2011
Zurück in die Kindheit Infantilisierung im UI Design /2011, 2012
Principles of IxD ::

The Interface of Kai Krause’s Software /1999
Joseph Weizenbaum:
Social and political impact of the long term history of computing /2007
Hermann Maurer: Technological Dreams & Nightmares /2005

Raum Schiff Erde futurological congress for digital philosophy, interaction design, and net culture ::
The Medium is the Massage Marshall McLuhan
Bill Buxton on Being Human in a Digital Age /2008

Kapitel 5: Vom Persönlichen Computer zum Sozialen Medium. Paradigmenwechsel der Mensch-Computer-Interaktion, transcript 2008
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Social Informatics Von Menschen, Maschinen und Medien /2009
My Virtual Identity /2010
Welt des Digitalen Wissens /2011

Modell und Anwendungsperspektive des Social Tagging, Waxmann 2008

Vision and Reality of Hypertext and Graphical User Interfaces /2002
A Personal Computer for Children of All Ages by Alan Kay /1972
Back to the Future The Way to a Personal Dynamic Medium for Creative Thought at reboot7 /2005

Dueling Interaction Models of Personal-Computing and Web-Computing at reboot9, at MEDICHI /2007
60 Jahre nach Memex: Über die Unvereinbarkeit von Desktop- und Web-Paradigma /2005
Co-Evolution of Humans and Tools at reboot11 /2009

Desktop and Web Media for Creative Thought At Least Sometimes /2009

Kapitel 2: Slideware. Kommunikationsmedium zwischen Redner und Publikum, Fischer 2009
Ivan Sutherland on Leadership /2006
The Maryland Way by Ben Shneiderman /1993
Professional Usability in Open Source Projects /2004

Kapitel 4: Usability im Unternehmen, Hanser 2003
Dr. Gerhard Wohland: Kulturbeobachtung ein Element dynamikrobuster Höchstleistung /2007
AskTog: Designers as Architects /1998
Mind the Gap! Software Engineers and Interaction Architects /2003
Interaktionsdesign Studium und Ausbildung
Mit Interaktionsdesign zur User Experience /2013
Interaktionsdesign in der Software- und Web-Entwicklung /2009
9 Kamingespräche User Experience Engineering bei artop, lots of refs!
Informationsarchitektur ein Überblick über Konzepte und Methoden /2008
Seminar zur Berufsorientierung /2003
ICON 5 Seiten /1995
Learning in general
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