Lüneburg, July 7-9, 2011
Leuphana Universität Lüneburg, Germany
Rechen- und Medienzentrum und Institut für Kultur und Ästhetik digitaler Medien
21335 Lüneburg > Scharnhorststr. 1 > Gebäude 7 > Raum 215
sponsored by Gesellschaft für Informatik e. V. (GI), working Group Computers as Media
Computers are extremely complex machines for which, since early times, their inner workings have to be hidden behind interfaces in order to use them. Software engineering and interface design have developed strategies of information hiding and functional segmentation to accomplish this. Systems like Doug Engelbart's NLS, Ivan Sutherland's Sketchpad, Alan Kay's Dynabook, the Graphical User Interfaces, the iTunes Store, Facebook and Cloud Computing are examples of highly complex designs that show simplicity at their surface. People are not expected to know anything about what goes on at the backend.
But surprisingly and on top of usual simplifications a new mode of design appears along with mobile devices and capacitative screens: the trivialization of information processes. Devices with technical specifications that personal computers possessed ten years ago, without cables, keyboards or mice, mimicking chocolate bars and slates formerly known as equipment of first graders now seduce us to once again paint with our fingers and grope for the objects of our desire. And we are content and buy these gadgets, millions a day. Things are easy once again, much easier than we would ever accept them to be on a conventional PC. Trivialized users are happy to touch what they have learned to desire from the screen. The haptic replaces the visual and the intellectual as if to compensate for the loss of the material that computers imposed on us. And this renders the wonders of shortly elapsed times, like the interactivity of media art, to become 99 Cents worth's items in an app store. Is there anybody who is still taken by surprise? Is it really all that trivial?
But: trivialization is in no way trivial. Programming stays in between of art and magic and what we meet here are highlights of these skills that are admirable in every aspect.
This trend even prevails in the information systems at large, especially those of highest acceptance: Google's Page Rank replaces significance, iPods don't want to be computers, Facebook utterly trivializes friendship, hopefully taken metaphorically by everybody, Cloud Computing hides responsibility for data.
Does the computer become a trivial machine, the "love affair of the western culture", as Heinz von Foerster put it? It is the feuilleton that is now the place for criticism of the digital, not the corner of those capable of reading assembler code? Isn't there anything left be looked behind? Has everything really gotten that trivial?
Thursday, 7-July-2011 | ||
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09:00 | Anmeldung | |
10:50 | Eröffnung | |
11:00 | Claus Pias und Jan Müggenburg | Trivialität und Freiheit. Eine Menschenfassung der 1960er. |
11:45 | Stefan Werning | Gamification -- Zur funktionalen Ausdifferenzierung von Spielformen und deren Rückwirkung auf das Spiel |
12:30 | Mittagspause | |
13:30 | Michael Straeubig | Essenz, Vereinfachung, Trivialisierung? Minimalisierung als Methode |
14:15 | Sebastian Felzmann | Blackbox Game -- Der Verlust des Interface |
15:00 | Kaffeepause | |
15:30 | Luca Di Blasi | Faceshop -- Ökonomische Erschließung der Freundschaft durch Facebook |
16:15 | Julia Dombrowski | Online-Dating -- Trivialisierung der Liebe oder kontemporäre Variante der Partnersuche? |
17:45 | Präsidium der Leuphana Universität Lüneburg | Begrüßung |
Frieder Nake | Laudatio auf Prof. Ivan Sutherland | |
18:00 | Ivan Sutherland | The Art of Engineering and the Engineering of Art |
19:00 | Stehempfang mit Sekt und Fingerfood | |
Friday, 8-July-2011 | ||
10:00 | Arne Till Bense @jon_gilb | Triviale Instrumente -- Mapping als Differenz? |
10:45 | Kaffeepause | |
11:15 | Yasuhiro Sakamoto | Interface für Streichquartett ohne Menschen |
12:00 | Rolf Großmann | Triviale Samples -- Von der elektronischen Avantgarde in die Charts |
12:45 | Mittagspause | |
13:45 | Till A. Heilmann | Taste und Finger. Anmerkungen zum Begriff des Digitalen |
14:30 | Matthias Müller-Prove @mprove | Zurück in die Kindheit -- Infantilisierung im UI Design, slides |
15:15 | Kaffeepause | |
15:45 | Heinz-Günter Kuper | "It's Just Common Sense": Die Trivialisierung des Menschenverstands durch die Künstliche Intelligenz |
16:30 | Jörg Pflüger | Möglich ist alles |
17:30 | Jörg Klußmann und Studierende Demanding Supplies -- Nachfragende Angebote Kunstraum der Univerisät Lüneburg |
Controller Jam |
20:00 | Abend im Biergarten | |
Saturday, 9-July-2011 | ||
10:00 | Margarete Pratschke | Die "billige Pracht" der Sichtbarmachung -- Die Geschichte grafischer Benutzeroberflächen zwischen Sehen und Verbergen -- …oder: über Konjunkturen der (Bild)Kritik des Trivialen |
10:45 | Claudia Becker | "Lob der Oberflächlichkeit" -- Für eine Philosophie der Benutzeroberfläche |
11:30 | Kaffeepause | |
11:45 | Tanja Döring | Das Triviale ist komplex: wie viel "Realität" braucht die Realitätsbasierte Interaktion? |
12:30 | Susan Grabowski und Frieder Nake | concrete | conceptual | computational in art & trivialization in computing |
13:15 | Sitzung der Fachgruppe "Computer als Medium" des Fachbereichs "Informatik und Gesellschaft" der GI e. V. | |
Demos and Exhibition | ||
Marius Brade | "Es gibt Reis!" - wie Substanzen aus dem Alltag Multitouch- Oberflächen vereinfachen können. | |
Lukas Grundmann, Marie Kemper, Tilman Kollin, Nora Unger | iSwagga | |
Johannes P. Osterhoff @masterhare | Interface Art vs. Interface Trivialization | |
Stefan Riebel | e43517.net | |
Hartmut Sörgel | Alles nur Wörter |