Amsterdam, Nov 1-3, 2004
In 1992, Tognazzini led a team at Sun Microsystems that built a video prototype of what computing life would be like in the impossibly distant future: 2004. Tog will step through the resulting film, reviewing everything from their vision of hypermedia on the Interneta vision that came true almost overnightto their prediction of truly high-definition displays, which is as distant today as it was then. Along the way, Tog will discuss the difficulties and rewards of video prototyping, while offering a behind-the-scenes look at the Starfire experience. Finally, he'll present predictive techniques that actually work and that you can use to determine where your industry will be in three, five, or even twelve years.
Some notes and highlightsPresentation of the Starfire video.
Predictions vs. Selling the Future
Limitation of Medium
Tog highlighted a series of concepts of the Starfire tape, and discussed the state of the art in 2004.
The HCI concepts of Starfire are described in great detail in Tog on Software Design.