reboot 7.0 conferencereboot 7.0 – topics

10-11 June 2005 in Copenhagen, Denmark

[virtually transcluded from http://reboot.dk/reboot7/show/Topics (11 Jun 2005); restored from google’s cache]

This is the list of topics at reboot7

Reframing the Net

Doc Searls
We use at four different metaphors to frame our understanding of the Net and the Web. Two of the four describe a world open to free speech and free enterprise. The other two describe a closed plumbing system designed to protect copyright absolutists. Doc describes how we can reboot our vocabularies to favor the former and prevent the latter.

Robert Scoble

The emerging field of collaborative citizen journalism, making a business out of blogging, and why blogs matter.

Why blogs matter

Jason Calacanis
The emerging field of colaborative citizen journalism, making a business out of blogging, and why blogs matter.

Open Source Design, Lessons from the Kubrick template

Michael Heilemann
Originally released for wordpress it has now been “ported” to most other blog tools and have been enhanced and resampled by the users. The question is whether Open Source is coming to design?

Open Source Marketing: Giving up control doesn’t mean the end of life as we know it

Johnnie Moore & James Cherkoff
Marketing is being shaken up, much as predicted in The Cluetrain Manifesto. Organisations are having to plan less, and improvise more, to succeed. Some fear chaos, but others are embracing it. This interactive session explores the spirit needed to get by in a market that is more connected and less predictable.

WARNING: This is a Power Point Free Zone, life’s too short. Some participants may experience spontaneity and laughter. Your mileage may vary. Dress acausal.

David Axmark

Social Tools for Research and Collaboration

Dina Mehta
How to use blogs and other tools for research and innovation, and examples of collaborative projects between ‘physically’ remote teams. Examples from the tsunamihelp blog and other team blogs set up during the course of ethnographic research projects, and the potential for blogs as a research tool.

At Play in the Garden

Ben Cerveny
Interaction and information designers are struggling to provide accessible strategies for comprehending and manipulating the ever-more complex flow of datastreams around us. It turns out that nature provides both behavioral and structural mechanisms to aid us in that task: the instinct towards play and the comprehensible complexity of organic forms.

Enforcing the GNU GPL – Copyright helps Copyleft

Harald Welte
Linux is used more and more, especially in the embedded market. Unfortunately, a number of vendors do not comply with the GNU GPL. The author has enforced the GPL numerous times in and out of court, and will talk about his experience.

The Intelligence of Wikipedia

Jimbo Wales
Some people believe that Wikipedia is an example of “swarm intelligence” but Jimmy Wales will explain how Wikipedia is actually much more traditional than usually recognized. Wikipedia is a social community operating with human judgment, as opposed to random interaction of millions of people.

The Biological Way – Mind the Gap

Thomas Harttung
Farms and forests in our part of the world are all managed ecosystems. In Eastern Europe and further away more undisturbed, pristine systems prevail.
In earlier times, the symbiotic element in our interaction with the natural world was far more profound.
Within the last century and a half we have massively disassociated ourselves from our origins.
Looking for answers and recognising patterns in the natural world that surrounds us enables us to regain insights into the workings of the biosphere. There are great lessons to be learnt.
It has been called BIOMIMICRY, but the word itself reveals that the coiner of the phrase missed the point.
It’s not about mimicry – it’s about meaning.
It’s not about what can make money for you – it’s about what makes sense to you.
It’s not science – it’s an art form.
Let’s call it GAP DYNAMICS
The Biological Way is not only a more human approach to the future – it is a more economical and less risky approach.
It’s difficult to match 5 billion years of dead serious, on-going, creative and multidisciplinary feed-back…..

Lessons From Cooper Interaction Design

Anders Bertram Eibye
Coopers Personas and Goal Directed Design methods demystified. Sharing experiences from working within a well defined design framework, and an inside look at the hidden features of a strong and communicative method.

Back to the Nature

Mikkel Holm Sørensen
The talk will provide a crash course in biomimetic IT design through a mix of reports from the research frontier and wildly unfounded claims about future IT systems.

Paula Le Dieu

Back to the Future – The Way to a Personal Dynamic Medium for Creative Thought

Mattias Müller-Prove
Looking into the long history of hypertext and graphical user interfaces reveals fascinating insights that might help build a computer environment that really propels us into the future. (slides available)

Doing Big Things with Small Teams

Jason Fried
There’s real power in small—if you know how to use small to your advantage. Less mass, less software, less red tape, more constraints, a closer to relationship with your customers: these are the things that help you make big things happen with small teams. Jason Fried from 37signals will take you through these key points and more to show you how to Get Real by being small.

Craftblogging: A Window into the Long Tail of Fashion?

Ulla-Maaria Mutanen
In Europe and Japan, the trend against mass-produced fashion is growing. An increasing number of people prefer to buy their apparel from a designer someone has recommended, or one that they personally know. This presentation is about craftblogging – producing hand-made fashion items and publishing them on weblogs. Examples of how people produce, tag and share self-made fashion items on-line provide an opportunity to understand the potential of the Long Tail of Fashion.

Ruby on Rails: Tech, Necessity, and Passion

David Heinemeier Hansson
How Ruby on Rails used equal parts technology, necessity, and passion to create a larger-than-life buzz in web-application development. Including why developers with a cause are more productive.

Plazes, Location for the rest of us

Felix Petersen+Stefan Kellner

Cory Doctorow

What is mobile life really about – Towards the seamless interplay between Hardware, Applications and Services

Christian Lindholm, Nokia
Hardware perspective – A perspecive of Nokia N90
How and why are the devices evolving like they do. How will hi-resolution displays, hard disks, broadband access and some SW technologies affect the mobiles and mobile life. What kind of dominant design can we see and why.
Applications and Services perspective – Case Lifeblog, first lessons learned.
Taking Lifeblog as a starting point. What is the role of a multimedia diary and a blog in the grand sceme of things.
The future of Seamless Experiences
The role of personal content as the fuel of mobility and communication. What is the interplay between different types of data, how do we ensure privacy of the intimate data. What is Superdata and why is it important. How to create seamless experiences invloving the phone, PC and the web.

Tangible Computing

Chris Heathcote
For over twenty years, computers have mainly been a rectangular window onto a digital world, controlled by keyboard and mouse. As we accelerate towards ubiquitous computing, the computer is all around us, and we need new ways of controlling all our intelligent devices, connecting them together to perform new tasks, and visualizing their complex interactions. Tangible computing proposes one method, moving back to a tight coupling of interaction and action, similar to that of the craftsman and their tools.

The Skype Brand

Malthe Sigurdsson
Building of a worldwide, digitally-born brand, only this time without the Superbowl advertising, the pool tables or the company masseuses. Highly unorthodox, but doable nonetheless.

The Algorithm and Operation System for Human Creation

Nicolai Peitersen, Kesera
Based on 6 years of experience with Kesera, I dare to claim an algorithm and operation system for human creation. The algorithm is a formula with five human components for creation in any man. Any human being is hard- and soft-wired with these components and it is only up to the individual to put them into play. In full play, every man would be able to walk in the footsteps of the Ultimate Creator. However, an algorithm needs to be operated in order to reap the value of the creations.
The operation system is a methodology on how turn creation into concrete products and services through a creative process involving all societal segments. In short, it is an organisational model of society that is based on unparalleled progressive and dynamic principles.

Why We Share: The origin of generosity in human affairs

Tor Nørretranders
Why do we care, share and dare? What is the drive behind human creativity, cooperation and exploration? From where comes our altruism, generosity and curiousity? The ultimate answer is sex: Do something difficult and you will thereby impress members of the opposite sex enough that they will want to mate with you.

Why Some Social Softwares Work and Others Fail: The Case for Object-Centered Sociality

Jyri Engeström
Some social software just works. Flickr works. Del.icio.us works. But the vast majority of services fail. Why is that? I believe there’s more to the initial failure of YASNS like Linked In than initially meets the eye. The social software world is trapped in a profound confusion about the nature of sociality, which was partly brought about by recent use of the term ‘social network’ by Albert Laszlo-Barabasi and Mark Buchanan in the popular science world, and Clay Shirky and others in the social software world. These authors build on the definition of the social network as ‘a map of the relationships between individuals.’ I’d like to suggest an alternative approach to social networks, which I call “object centered sociality” following the sociologist Karin Knorr Cetina. I’ll try to articulate the conceptual difference between the two approaches and briefly demonstrate that object-centered sociality helps us to understand better why some social networking services succeed while others fail.

Design as a Standard

Doug Bowman
Standards-based design is fundamentally changing the face of the Web in recent years. It changes how we create and maintain websites and web applications. It changes how we interact with the web, and the circle of who and what can interact is expanding to include a broader range of people and devices. These changes bring a new level of responsibility for those of us creating for the Web. Either we embrace the standards and their benefits of accessibility and interoperability, or we risk our creations and our skills becoming isolated silos, obsoleted by the explosion of open, cooperating, standards-based approaches currently impacting the world around us.

Negotiating language and meaning with social tagging – real world examples and some thoughts on technique

Lee Bryant
One of the key innovations that has driven the recent development of social software is the idea of social tagging. Social tagging has emerged as a powerful technique for user-driven classification and semantic linking, and combined with some basic textual and statistical analysis it opens up the possibility of negotiating language and meaning across domains.

I will talk briefly about how we are using social tagging and textual analysis in five different contexts (media, health, local, national, corporate) to give people greater control over their experience of online knowledge sharing, promote greater self-representation and counter the effects of hegemonic discourse on the system level.

Social tagging is very new, but we are already seeing the limitations of the first incarnation of tag aggregators. We are keen to explore new ways of building social value through tagging, and would welcome ideas from the floor about useful directions to explore.

The first time we changed the world – blogging 300 years ago

Ben Hammersley
Many of the ideas of weblogging, from mass amateurisation and personal publishing, to social networking and comment spam, were invented nearly 300 years ago, during the British Regency and the Great Northern War. Ben Hammersley will be talking about the history of the original bloggers, how they truly changed modern society, and the lessons we can learn from them.

Being global on an European level – a one way race?

Dragos Novac

Outsourcing has become increasingly important for European companies to get competitive advantages by speculating the costs assymetries from the Eastern Europe. However, the global game is about more than gaining operational efficiencies from a pure cost perspective – one has to consider exploiting resources such a diverse, rich cultural and skilled pool of communities which are close and conveniently located (2-hour flight and 1-hour time difference).

Also there are several emerging opportunities and challenges coming from a relatively young and fresh business environment which may constitute the ideal innovation basis especially in the case of a small or medium company acting in a flexible and agile way. At the same time this presents an interesting case for testing business and innovation hypothesis in a fairly big market with a different mindset coming from an agitated history.

I will present some of the insights and observations as seen through the eye of a Romanian entrepreneur.

The Natural Shape of Knowledge

David Weinberger
The digital revolution is enabling knowledge to slip the bonds of the physical which had, silently, shaped it. Now we get to see its “natural” shape. What does it look like? What happens to the power relationship that’s always been inherent in knowledge and authority? How big are topics when they aren’t determined by the economics of paper? And, most important, when there is no longer one knowledge for all, when we may have to come up with a plural for knowledge, how can local “knowledges” co-exist? Can we manage multi-subjectivity? Can revelation be local?

The Social/Psychological Side of Software Architecture

Peter Lindberg
There’s an over-emphasis on the technological side of software architecture. It’s about structure. It’s about performance, stability, robustness, flexibility. But what about the social side? What about the effects of a particular software architecture on the collaboration between and communication among those involved in a project? And what about the psychological side? To what extent is a software architecture intuitive, logical, easily remembered? And to what extent does it ensure that everyone’s interpretation of it is coherent with the next one’s? Shouldn’t software architecture, before anything else, aim at creating a mental system supporting collaboration and thinking?

What’s Your Presence Strategy?

Stuart Henshall
Blogs and social networks are helping us form a real-time world. The future of work and play is wrapped up in the social fabric of presence. While always-on voice and video is bringing new meaning to collaboration. A collection of stories and observations from a Skype blogger. Insights for your “presence” strategy.

Fixing Broken Windows

Matt Webb
Human perception has quirks at the subsecond scale which designers often disregard. We users rub up against these ragged edges, and they add up into one frustrating computer interface. This talk is about fixing the little things, with the hope that we’ll be able to do the ubicomp interfaces around the corner right first time.

Talking Bits

Michael Thomsen
Some technologies carry the potential to radically change the way we think, live and organize society – but everything depends on how we use them and whether we are able to recognize their power. Throughout history the fate of cultures has been determined by their use of especially communication technology, and today we are faced with a situation where our future hangs in the balance between the potential of digital communication technology and the power of mass media. The applications we create today can determine thought, life and society for perhaps centuries to come, and it is therefore crucial that we not only understand the technology at hand, but also let our developments guide by a keen sensibility towards the consequences of our actions.

In his talk Michael will give a few historical examples and discuss the character of digital communication technology as an agent of change in search for clues to how we might use it to create a better future.

Why executives should go to media art festivals

Régine Debatty
New media artists, hackers or interaction designers use (misuse) technology to come up with weird projects. But apart from being quirky, fun and surprising, many artists manage to capture the zeitgeist, the essence and preoccupations of our society better than some sociological surveys.

Couldn’t their view of the world be useful to tech companies?

The European Blogosphere

Loic Le Meur

Being Creative

Hugh Macleod featuring Robert Scoble & Doc Searls

How will we work in the future?

Martin Roell

Copenhagen Reboot Trilogy

Presentations at reboot convention between 2005 - 2009

  1. Back to the Future – The Way to a Personal Dynamic Medium for Creative Thought /reboot 7, 2005
  2. A Duel Between Desktop and Web /reboot 9, 2007
  3. Co-Evolution of Humans and Tools /reboot 11, 2009

More on reboot:

In the tradition of reboot: