- The best way to predict the future is to invent it.
- The future is already here — it's just not very evenly distributed.
–William Gibson, cf. Zeit Magazin
- Matthias, Aktivist der Medien und Fröhlichkeit
- Getting the design right and the right design.
- A robot shall not harm a human, or, through inaction, allow a human to come to harm. –Isaac Asimov’s first law of robotics
Any system shall not harm your content or, through inaction, allow your content to come to harm. –Jef Raskin, 2000
Any system shall not harm your interactions or, through inaction, allow your interactions to come to harm. –mprove
- We have to do more than teach kids to surf the Net; we have to teach them to make waves.
- Mit offenen Augen durch das Leben zu gehen – darauf kommt es an.
–Joe Weizenbaum, 2007
- In the country of the blind, the one-eyed man is king. –proverb
In the country of the blind, the one-eyed man is in for a rough time! –Robert Heinlein
In the country of the blind, the one-eyed people run things, and the two-eyed people are in for a rough time! –Alan Kay
- Share your shit!
–Tor Nørretranders at reboot10
- Live ist not about waiting for the storms to pass. It’s about learning how to dance in the rain.
- The single biggest problem in communication is the illusion that it has taken place.
–George Bernard Shaw
- When you come to a fork in the road, take it.
- As he entered the atmosphere, he realized it was all her fault.
- When too perfect, lieber Gott böse.
–Nam June Paik
- We are creating the illusion that there is no user illusion anymore.
–Josh Clark, 2012
- Gute Typographie bemerkt man so wenig wie gute Luft zum Atmen. Schlechte merkt man erst, wenn es einem stinkt.
- A single atomic bomb can spoil your day.
- the well-known committee syndrome – the only form of life with ten bellies and no brain
–Alan Kay, 1969
- A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
–Douglas Adams, 1992
- Why are we born? Why do we die? Why do we spend so much time in between wearing digital watches?
–Douglas Adams, 1979
- Anything that is in the world when you're born is normal and ordinary and is just a natural part of the way the world works.
Anything that's invented between when you're fifteen and thirty-five is new and exciting and revolutionary and you can probably get a career in it.
Anything invented after you're thirty-five is against the natural order of things.
–Douglas Adams, 2002
- We are not passenger, we are all crew on spaceship earth!
- We are shaping the tools. And the tools are shaping us.
- It is a widely held but a grievously mistaken belief that civil courage finds exercise only in the context of world-shaking events. To the contrary, its most arduous exercise is often in those small contexts in which the challenge is to overcome the fears induced by petty concerns over career, over our relationships to those who appear to have power over us, over whatever may disturb the tranquility of our mundane existence.
–Joseph Weizenbaum in »Computer Power and Human Reason«, 1976
- Wenn ein Mensch träumt, ist es nur ein Traum.
Wenn viele Menschen zusammen träumen, ist es der Anfang einer Wirklichkeit. /via
- The paradigm shift is not from CLI to GUI to Web to App to Voice.
It is from CLI to CLI & GUI & WebUI & TUI & VUI. It is a rather wicked UI world for the people of our times.
- Nothing is so healing as the human touch.
- Vielleicht Cello und ISS und zum Schluss etwas Kakapo? Anhören
- the world is so damn complex […] It’s getting more complex than ever at a more rapid rate that these problems we’re facing have to be dealt with collectively. listen
- And when the fun goes away, so do I.
–Ivan Sutherland in »Research and Fun«, 2005
- The carrot theory of research management: Research is like growing carrots. And the way you manage that is you pull them out every week and look at how they hang and put them back in the ground. And if in fact you have in fact lots and lots of research reviews and you demand that and your people report their progress and have breakthroughs in a timely fashion, you are not likely to get much.
–Ivan Sutherland in »Research and Fun«, 2005
- Technology is neither good nor bad; nor is it neutral.
–Kranzberg’s Lawa /via Bill Buxton
- Invention is the mother of necessity.
–Kranzberg’s Laws /via Bill Buxton
- Talent matters a lot more than method, methodology or process, and…
Talent is disappearing out the door faster than you can count the open requisitions.
–Tom DeMarco, 2001
- Ich glaube an die Macht der Worte. Ein paar von ihnen, in der richtigen Reihenfolge, können die Welt befreien.
–Radovan Tadic in »Erreur de jeunesse« (Jugendsünde), 1989
- It is not what you do to the language. It’s what the language does to you.
–Peter Brook /via Fiona Shaw in »Voyage and Return: The Gathering Ireland Festival Symposium«
- Während die Tinte trocknet wird der Gedanke langsam zu Schrift.
- Tradition ist nicht das Anbeten der Asche, sondern des Weitertragen des Feuers.
- Jeder Seemann ein Artist. Zwei Seeleute ein Zirkus.
–Kapitän Jörg Pollmann
- Stay hungry, stay foolish
- Computers don’t actually think. You just think they think. (We think.)
–Ted Nelson in Dream Machines, p12
- I can’t understand why people are frightened of new ideas. I am frightened of the old ones.
- Die Philosophen haben die Welt nur verschieden interpretiert; es kommt aber darauf an, sie zu verändern.
- »Think of the confusion.«
»But think of the fun!«
- [Werden wir mal menschenähnliche Roboter haben? Und bereitet mir das Sorgen?] Was mir mehr Kummer macht, sind roboterähnliche Menschen.
–Joe Weizenbaum, 2007
- If you do not share your analysis then it is not research, it is a waste of time.
–Dave Winer at reboot11
- Heute kommt das Shuttle des Raum Schiff Erde und holt Russland, das Morgenland und 4 Stehlampen ab.
- Mars ist leichter als Mond. Aber auf mich hört ja keiner.
–Karsten Becker, 2011
Matthias Müller-Prove /mprove/ is an independent interaction designer and human computer interactivist. He is an experienced public speaker and author on the areas of innovation, interaction design, and media theory. Matthias shares his insights and methodology of 20+yrs designing professional desktop, web, and mobile interfaces for international operating companies at design and brand institutes.
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Inventions and ideas are fairly easy compared to success in the market. You need both sides for innovative products and services. Understanding the user and customer is key to sucess.
I’ve been a "senior software development product manager" and "user experience principal" at Oracle. Due to the acquisition of Sun, I am also the "last user experience architect of Sun Microsystems ever". Here are a few resources that I find extremeley relevant and inspiring in order to position a design team in an organization and to develop a strategy for the business.
Ten Bellies and No Brain /2015
The Maryland Way by Ben Shneiderman /1993
Usability im Unternehmen, Kapitel 4 aus Usability Praktisch Umsetzen, Hanser 2003
Dr. Gerhard Wohland: Kulturbeobachtung – ein Element dynamikrobuster Höchstleistung /2007
Interaction Design is means to a great user experience. The intimate relation between humans and machines can foster creative insights and establish a strong brand.
A nearly one page summary of design rules by Jef Raskin /2002
The user experience design approach does not need to be limited to digital products and services. UX Thinking can be applied to live events (conference experience), communities (social experience), exhibitions (scenography), companies (employer branding, feel-good management), cities (urban ux), and much more…
Digital technology is becoming part of our human culture like reading and writing. As we are in the midst of the revolution, my aim is to understand, comment and drive the shift. Computer and information science is – more than ever – a social science. We develop systems for people. Therefore, we are responsible for the consequences on our culture. This is what it means to be a human computer interactivist.
Beyond HyperLocal /2015
Joseph Weizenbaum: Social and political impact of the long term history of computing /2007
Raum Schiff Erde – congress for digital philosophy, experience design, and net culture
Vom Persönlichen Computer zum Sozialen Medium. Paradigmenwechsel der Mensch-Computer-Interaktion. Kapitel 5 aus Mensch-Computer-Interface. Zur Geschichte und Zukunft der Computerbedienung, transcript 2008
If we do not know where we ar coming from, we do not know where we are heading.
Co-Evolution of Humans and Tools at reboot11 /2009
Slideware. Kommunikationsmedium zwischen Redner und Publikum, Kapitel 2 aus Powerpoint, Fischer 2009
Learning in general